EXAMINE SEATS turns up a key, so our initial explorations are well-rewarded with traditional adventure accoutrements. (Actually, this varies from version to version - the Spectrum ZX version calls it a Flashlight.) We also get the coin back. The Slot Machine reportedly gives Prizes, and INSERT COIN (not PLAY MACHINE) yields a Flashlight, though INVENTORY subsequently calls it a Small Torch, in the British vernacular, which confused my American eyes for a moment. USE TELEPHONE reveals that, unfortunately, It's been Vandalized! so it's not likely to be of any use, but EXAMINE PHONE turns up a coin. We see an old-fashioned slot machine, a public telephone, a wooden beam (which we can conveniently carry) and a few seats. The game opens in a Leisure Lounge, where the player has been locked in after dozing off unexpectedly while visiting the titular Waxworks. I will be detailing the game's puzzles and style in the following discussion, so be well advised that there are. It's an interesting contrast, and worth experiencing if you want to see how the same technology plays in different hands. The problem with the illustrated versions is that new items are frequently announced with I can see something!, and we have to switch from graphics mode to the textual room description to see exactly what something is.Īs always, I encourage interested readers to sample Waxworks before continuing below if you've played the vintage Scott Adams games, the Howarth games are technically similar, but designed with a different sensibility. I played the modern Inform port of the original game to solve it, then took a second run through the Spectrum version to capture some more visually interesting screenshots. It's a classically simple adventure game plot - the player wakes up trapped in a wax museum, and must try to escape the building while solving puzzles of a humorous and ostensibly creepy nature.
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