\_pwads\dtwid\d2twid.wadĪs you can see, you can chain multiple pwads using the -file or -pwad command line argument. Here is an example to run GZDoom with Russian Overkill, the ketchuptest gore mod, and the "Doom 2 the Way id Did" megawad: "C:\Games\DooM\gzdoom\gzdoom.exe" -iwad doom2.wad -file. The way I prefer is to make shortcuts to the executable and use the command line options. This is inefficient, though, and doesn't allow you to specify load order or other options while loading. To run pwads (including mods like RO or extra maps) on top of the base game, you've got several options: the simplest is to click and drag your pwad onto the. (By the way, since GZDoom is based on ZDoom, as is Zandronum, these instructions apply to both of those source ports as well.) After you save the file, the next time you run GZDoom it will give you an option to play any of the iwads it detects in any of the specified folders. In mine, for example, I've added "Path=./_iwads" without the quotes to tell it to look in the parallel directory called _iwads. If you have your iwads stored somewhere else (which is useful if you play with multiple source ports), you can add a relative or absolute path location for it to search under the line in the. By default, it will look in the installation folder, but you can modify that in the zdoom-.ini file that is generated after your first run. You'll need access to original iwads (e.g., doom.wad, doom2.wad, tnt.wad, etc.). (I'm assuming Windows here, so apologies if you're not running that the commands may slightly vary if so.) If you run a port like GZDoom from a fresh unzip you're going to get the basics.
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